Stardew Engine
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NetworkID.h
Go to the documentation of this file.
1#ifndef NETWORKID_H
2#define NETWORKID_H
3
6void NetID_DeserializedNewID(int nextVal);
7
10int NetID_GetID();
11
12#endif
void NetID_DeserializedNewID(int nextVal)
Call this when you deserialize a new net id sent from the server - games won't ever have to call it.
Definition NetworkID.c:5
int NetID_GetID()
Get a new net ID - the authoritative ID an entity has, assigned by the server but guessed by the clie...
Definition NetworkID.c:11