Stardew Engine
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NetworkID.h
Go to the documentation of this file.
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#ifndef NETWORKID_H
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#define NETWORKID_H
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void
NetID_DeserializedNewID
(
int
nextVal);
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int
NetID_GetID
();
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#endif
NetID_DeserializedNewID
void NetID_DeserializedNewID(int nextVal)
Call this when you deserialize a new net id sent from the server - games won't ever have to call it.
Definition
NetworkID.c:5
NetID_GetID
int NetID_GetID()
Get a new net ID - the authoritative ID an entity has, assigned by the server but guessed by the clie...
Definition
NetworkID.c:11
Stardew
engine
include
NetworkID.h
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