File EntityQuadtree.c
FileList > engine > src > gameframework > layers > Game2D > EntitySystem > EntityQuadtree.c
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#include "EntityQuadTree.h"
#include "ObjectPool.h"
#include "Entities.h"
#include "AssertLib.h"
#include "Geometry.h"
#include "Game2DLayer.h"
#include "GameFramework.h"
Classes
Public Types
Public Functions
Public Static Functions
Public Types Documentation
enum Entity2DQuadtreeQuadrant
enum Entity2DQuadtreeQuadrant {
Quadtree_TL,
Quadtree_TR,
Quadtree_BL,
Quadtree_BR
};
Public Functions Documentation
function DestroyEntity2DQuadTree
void DestroyEntity2DQuadTree (
HEntity2DQuadtreeNode quadTree
)
function Entity2DQuadTree_GetDims
void Entity2DQuadTree_GetDims (
HEntity2DQuadtreeNode quadTree,
vec2 tl,
float * w,
float * h
)
function Entity2DQuadTree_Insert
HEntity2DQuadtreeEntityRef Entity2DQuadTree_Insert (
struct Entity2DCollection * pCollection,
HEntity2DQuadtreeNode quadTree,
HEntity2D hEnt,
struct GameFrameworkLayer * pLayer,
int depth,
int maxDepth
)
function Entity2DQuadTree_Remove
void Entity2DQuadTree_Remove (
HEntity2DQuadtreeNode quadTree,
HEntity2DQuadtreeEntityRef ent
)
function GetEntity2DQuadTree
HEntity2DQuadtreeNode GetEntity2DQuadTree (
struct Entity2DQuadTreeInitArgs * args
)
function InitEntity2DQuadtreeSystem
void InitEntity2DQuadtreeSystem ()
function VECTOR
VECTOR (
HEntity2D
)
Public Static Functions Documentation
function IsContainedWithin
static bool IsContainedWithin (
vec2 quadrantTL,
vec2 quadrantBR,
vec2 rectTL,
vec2 rectBR
)
function NewQuadTreeEntityRef
static void NewQuadTreeEntityRef (
HEntity2D hEnt,
struct Entity2DQuadTreeEntityRef * pRef
)
function NewQuadtreeNode
static void NewQuadtreeNode (
int x,
int y,
int w,
int h,
struct Entity2DQuadtreeNode * pNode
)
function OBJECT_POOL
static static OBJECT_POOL (
struct Entity2DQuadtreeNode
)
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/src/gameframework/layers/Game2D/EntitySystem/EntityQuadtree.c