File InputContext.c
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#include "InputContext.h"
#include <string.h>
#include "cJSON.h"
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <GLFW/glfw3.h>
#include "FileHelpers.h"
#include "AssertLib.h"
#include "Log.h"
#include "StringKeyHashMap.h"
#include "cwalk.h"
#include "main.h"
Public Types
Public Attributes
Public Static Attributes
Public Functions
| Type |
Name |
| void |
In_ActivateAxisBinding (struct AxisBinding binding, struct ActiveInputBindingsMask * pMask)
|
| void |
In_ActivateButtonBinding (struct ButtonBinding binding, struct ActiveInputBindingsMask * pMask)
|
| void |
In_DeactivateAxisBinding (struct AxisBinding binding, struct ActiveInputBindingsMask * pMask)
|
| void |
In_DeactivateButtonBinding (struct ButtonBinding binding, struct ActiveInputBindingsMask * pMask)
|
| void |
In_EndFrame (InputContext * context)
|
| struct AxisBinding |
In_FindAxisMapping (InputContext * context, const char * name)
|
| struct ButtonBinding |
In_FindButtonMapping (InputContext * context, const char * name)
|
| int |
In_FindControllerAxisMapping (InputContext * context, const char * name)
|
| int |
In_FindGamepadButtonMapping (InputContext * context, const char * name)
|
| int |
In_FindKeyboardButtonMapping (InputContext * context, const char * name)
|
| int |
In_FindMouseAxisMapping (InputContext * context, const char * name)
|
| int |
In_FindMouseButtonMapping (InputContext * context, const char * name)
|
| int |
In_FindMouseScrollAxisMapping (InputContext * context, const char * name)
|
| int |
In_FindMouseScrollButtonMapping (InputContext * context, const char * name)
|
| void |
In_FramebufferResize (InputContext * context, int width, int height)
|
| float |
In_GetAxisValue (InputContext * context, struct AxisBinding binding)
|
| bool |
In_GetButtonPressThisFrame (InputContext * context, struct ButtonBinding binding)
|
| bool |
In_GetButtonReleaseThisFrame (InputContext * context, struct ButtonBinding binding)
|
| bool |
In_GetButtonValue (InputContext * context, struct ButtonBinding binding)
|
| void |
In_GetMask (struct ActiveInputBindingsMask * pOutMask, InputContext * pCtx)
|
| float |
In_GetMouseAxisValue (InputContext * context, HMouseAxisBinding hBinding)
|
| bool |
In_GetMouseButtonValue (InputContext * context, HMouseButtonBinding hBinding)
|
| InputContext |
In_InitInputContext ()
|
| void |
In_RecieveKeyboardKey (InputContext * context, int key, int scancode, int action, int mods)
|
| void |
In_RecieveMouseButton (InputContext * context, int button, int action, int mods)
|
| void |
In_RecieveMouseMove (InputContext * context, double xposIn, double yposIn)
|
| void |
In_RecieveScroll (InputContext * context, double xoffset, double yoffset)
|
| void |
In_SetControllerPresent (int controllerNo)
|
| void |
In_SetMask (struct ActiveInputBindingsMask * mask, InputContext * pCtx)
|
| void |
LoadGLFWKeyboardInputLUT () Load a lookup hashmap from the name of a key as a string to a glfw keyboard code. |
Public Static Functions
| Type |
Name |
| void |
AddChildButtonStructs (cJSON * parent, InputMappingArray * outMappings, SetButtonCodeCallback callback, ButtonSubType btnSubType)
|
| void |
AddGamepadAxisMappingsStructs (cJSON * parent, InputContext * ctx)
|
| void |
AddMouseAxisMappingsStructs (cJSON * parent, InputContext * ctx)
|
| void |
AddScrollAxisMappingsStructs (cJSON * parent, InputContext * ctx)
|
| void |
DoTextInput (InputContext * context, int key, int scancode, int action, int mods)
|
| void |
SetGamepadBtnCode (InputMapping * mapping, int code)
|
| void |
SetKeyboardCode (InputMapping * mapping, int code)
|
| void |
SetMouseBtnCode (InputMapping * mapping, int code)
|
| void |
SetMouseScrollBtnCode (InputMapping * mapping, int code)
|
| int |
Shifted (int c, bool capslock)
|
| bool |
TextEntryAllowedKeystroke (int key)
|
Macros
| Type |
Name |
| define |
ERROR (test, str) if(!test) {Log\_Error("In\_InitInputContext %s", str); [**InputContext**](structInputContext.md) v; memset(&v, 0, sizeof([**InputContext**](structInputContext.md))); return v;}
|
Public Types Documentation
typedef void(* SetButtonCodeCallback) (InputMapping *, int);
Public Attributes Documentation
variable gGLFWCodeKeyboardNameLUT
struct HashMap gGLFWCodeKeyboardNameLUT;
Public Static Attributes Documentation
variable gJoystick
int gJoystick;
Public Functions Documentation
function In_ActivateAxisBinding
void In_ActivateAxisBinding (
struct AxisBinding binding,
struct ActiveInputBindingsMask * pMask
)
void In_ActivateButtonBinding (
struct ButtonBinding binding,
struct ActiveInputBindingsMask * pMask
)
function In_DeactivateAxisBinding
void In_DeactivateAxisBinding (
struct AxisBinding binding,
struct ActiveInputBindingsMask * pMask
)
void In_DeactivateButtonBinding (
struct ButtonBinding binding,
struct ActiveInputBindingsMask * pMask
)
function In_EndFrame
void In_EndFrame (
InputContext * context
)
function In_FindAxisMapping
struct AxisBinding In_FindAxisMapping (
InputContext * context,
const char * name
)
struct ButtonBinding In_FindButtonMapping (
InputContext * context,
const char * name
)
function In_FindControllerAxisMapping
int In_FindControllerAxisMapping (
InputContext * context,
const char * name
)
int In_FindGamepadButtonMapping (
InputContext * context,
const char * name
)
int In_FindKeyboardButtonMapping (
InputContext * context,
const char * name
)
function In_FindMouseAxisMapping
int In_FindMouseAxisMapping (
InputContext * context,
const char * name
)
int In_FindMouseButtonMapping (
InputContext * context,
const char * name
)
int In_FindMouseScrollAxisMapping (
InputContext * context,
const char * name
)
int In_FindMouseScrollButtonMapping (
InputContext * context,
const char * name
)
function In_FramebufferResize
void In_FramebufferResize (
InputContext * context,
int width,
int height
)
function In_GetAxisValue
float In_GetAxisValue (
InputContext * context,
struct AxisBinding binding
)
bool In_GetButtonPressThisFrame (
InputContext * context,
struct ButtonBinding binding
)
bool In_GetButtonReleaseThisFrame (
InputContext * context,
struct ButtonBinding binding
)
bool In_GetButtonValue (
InputContext * context,
struct ButtonBinding binding
)
function In_GetMask
void In_GetMask (
struct ActiveInputBindingsMask * pOutMask,
InputContext * pCtx
)
function In_GetMouseAxisValue
float In_GetMouseAxisValue (
InputContext * context,
HMouseAxisBinding hBinding
)
bool In_GetMouseButtonValue (
InputContext * context,
HMouseButtonBinding hBinding
)
function In_InitInputContext
InputContext In_InitInputContext ()
function In_RecieveKeyboardKey
void In_RecieveKeyboardKey (
InputContext * context,
int key,
int scancode,
int action,
int mods
)
void In_RecieveMouseButton (
InputContext * context,
int button,
int action,
int mods
)
function In_RecieveMouseMove
void In_RecieveMouseMove (
InputContext * context,
double xposIn,
double yposIn
)
void In_RecieveScroll (
InputContext * context,
double xoffset,
double yoffset
)
function In_SetControllerPresent
void In_SetControllerPresent (
int controllerNo
)
function In_SetMask
void In_SetMask (
struct ActiveInputBindingsMask * mask,
InputContext * pCtx
)
Load a lookup hashmap from the name of a key as a string to a glfw keyboard code.
void LoadGLFWKeyboardInputLUT ()
Public Static Functions Documentation
static void AddChildButtonStructs (
cJSON * parent,
InputMappingArray * outMappings,
SetButtonCodeCallback callback,
ButtonSubType btnSubType
)
function AddGamepadAxisMappingsStructs
static void AddGamepadAxisMappingsStructs (
cJSON * parent,
InputContext * ctx
)
function AddMouseAxisMappingsStructs
static void AddMouseAxisMappingsStructs (
cJSON * parent,
InputContext * ctx
)
static void AddScrollAxisMappingsStructs (
cJSON * parent,
InputContext * ctx
)
function DoTextInput
static void DoTextInput (
InputContext * context,
int key,
int scancode,
int action,
int mods
)
function SetGamepadBtnCode
static void SetGamepadBtnCode (
InputMapping * mapping,
int code
)
function SetKeyboardCode
static void SetKeyboardCode (
InputMapping * mapping,
int code
)
function SetMouseBtnCode
static void SetMouseBtnCode (
InputMapping * mapping,
int code
)
static void SetMouseScrollBtnCode (
InputMapping * mapping,
int code
)
function Shifted
static int Shifted (
int c,
bool capslock
)
function TextEntryAllowedKeystroke
static bool TextEntryAllowedKeystroke (
int key
)
Macro Definition Documentation
define ERROR
#define ERROR (
test,
str
) `if(!test) {Log_Error("In_InitInputContext %s", str); InputContext v; memset(&v, 0, sizeof( InputContext )); return v;}`
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/src/input/InputContext.c