File NetworkID.c

FileList > engine > src > gameframework > layers > Game2D > EntitySystem > NetworkID.c

Go to the source code of this file

  • #include "NetworkID.h"

Public Static Attributes

Type Name
int gNetID = 0

Public Functions

Type Name
void NetID_DeserializedNewID (int nextVal)
Call this when you deserialize a new net id sent from the server - games won't ever have to call it.
int NetID_GetID ()
Get a new net ID - the authoritative ID an entity has, assigned by the server but guessed by the client.

Public Static Attributes Documentation

variable gNetID

int gNetID;

Public Functions Documentation

function NetID_DeserializedNewID

Call this when you deserialize a new net id sent from the server - games won't ever have to call it.

void NetID_DeserializedNewID (
    int nextVal
) 

Parameters:

  • nextVal

function NetID_GetID

Get a new net ID - the authoritative ID an entity has, assigned by the server but guessed by the client.

int NetID_GetID () 

Returns:

the network ID, assign to Entity2D::networkID



The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/src/gameframework/layers/Game2D/EntitySystem/NetworkID.c