File NetworkID.c

File List > engine > src > gameframework > layers > Game2D > EntitySystem > NetworkID.c

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#include "NetworkID.h"

static int gNetID = 0;

void NetID_DeserializedNewID(int nextVal)
{
    if((nextVal + 1) > gNetID)
        gNetID = nextVal + 1;
}

int NetID_GetID()
{
    return gNetID++;
}