File Thread.c
Go to the source code of this file
#include "Thread.h"#include "AssertLib.h"#include <sys/syscall.h>
Public Functions
| Type | Name |
|---|---|
| void | DestroyMutex (CrossPlatformMutex * pMtx) |
| CrossPlatformThreadID | GetThisThreadsID () |
| void | InitMutex (CrossPlatformMutex * pMtx) |
| void | JoinThread (CrossPlatformThread pThread) |
| void | LockMutex (CrossPlatformMutex * pMtx) |
| void | SleepForMS (int ms) Make the calling thread sleep for ms milliseconds. |
| CrossPlatformThread | StartThread (ThreadFn thread, void * pUser) Thread functions have return values as required by the OS thread libs but as the win32 thead returns a dword (32bit) and the pthread returns a void* (64 bit), so our abstraction just ignores return values. |
| void | UnlockMutex (CrossPlatformMutex * pMtx) |
Public Functions Documentation
function DestroyMutex
void DestroyMutex (
CrossPlatformMutex * pMtx
)
Parameters:
pMtx
function GetThisThreadsID
CrossPlatformThreadID GetThisThreadsID ()
Returns:
function InitMutex
void InitMutex (
CrossPlatformMutex * pMtx
)
Parameters:
pMtx
function JoinThread
void JoinThread (
CrossPlatformThread pThread
)
function LockMutex
void LockMutex (
CrossPlatformMutex * pMtx
)
Parameters:
pMtx
function SleepForMS
Make the calling thread sleep for ms milliseconds.
void SleepForMS (
int ms
)
Parameters:
ms
function StartThread
Thread functions have return values as required by the OS thread libs but as the win32 thead returns a dword (32bit) and the pthread returns a void* (64 bit), so our abstraction just ignores return values.
CrossPlatformThread StartThread (
ThreadFn thread,
void * pUser
)
Parameters:
threadpUser
Returns:
function UnlockMutex
void UnlockMutex (
CrossPlatformMutex * pMtx
)
Parameters:
pMtx
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/src/core/Thread.c