File XMLUIGameLayer.h

FileList > engine > include > XMLUIGameLayer.h

Go to the source code of this file

  • #include <libxml/tree.h>
  • #include <stdbool.h>
  • #include "HandleDefs.h"
  • #include "DynArray.h"
  • #include "Widget.h"
  • #include "DrawContext.h"
  • #include "TimerPool.h"
  • #include "InputContext.h"

Classes

Type Name
struct WidgetChildrenChangeRequest
its a "request" because if an ancenstor of the requesting widget also requests then the request is overruled
struct XMLUIData
struct XMLUIGameLayerOptions

Public Types

Type Name
typedef HWidget(* AddChildFn
Function pointer typedef for adding a new widget, described by pDataNode as a child of hParent should return a handle to the created widget.
typedef struct XMLUIData XMLUIData

Public Functions

Type Name
void XMLUIGameLayer_Get (struct GameFrameworkLayer * pLayer, struct XMLUIGameLayerOptions * pOptions)
Get and possibly load (if bLoadImmediately) a ui layer defined by xml.
void XMLUI_PushGameFrameworkLayer (const char * xmlPath)

Macros

Type Name
define MAX_FOCUSED_WIDGETS 16
define XML_UI_MAX_PATH 256

Public Types Documentation

typedef AddChildFn

Function pointer typedef for adding a new widget, described by pDataNode as a child of hParent should return a handle to the created widget.

typedef HWidget(* AddChildFn) (HWidget hParent, struct DataNode *pDataNode, struct XMLUIData *pUILayerData);

typedef XMLUIData

typedef struct XMLUIData XMLUIData;

Public Functions Documentation

function XMLUIGameLayer_Get

Get and possibly load (if bLoadImmediately) a ui layer defined by xml.

void XMLUIGameLayer_Get (
    struct GameFrameworkLayer * pLayer,
    struct XMLUIGameLayerOptions * pOptions
) 

Parameters:

  • pLayer (Out) layer to turn into an xml ui layer
  • pOptions options for creation

function XMLUI_PushGameFrameworkLayer

void XMLUI_PushGameFrameworkLayer (
    const char * xmlPath
) 

Macro Definition Documentation

define MAX_FOCUSED_WIDGETS

#define MAX_FOCUSED_WIDGETS `16`

define XML_UI_MAX_PATH

#define XML_UI_MAX_PATH `256`


The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/include/XMLUIGameLayer.h