Struct AnimatedSprite

ClassList > AnimatedSprite

Public Attributes

Type Name
const char * animationName
bool bDraw
bool bIsAnimating
bool bRepeat
float fps
int numSprites
int onSprite
hSprite * pSprites
float timer
struct Transform2D transform

Public Attributes Documentation

variable animationName

const char* AnimatedSprite::animationName;

variable bDraw

bool AnimatedSprite::bDraw;

variable bIsAnimating

bool AnimatedSprite::bIsAnimating;

variable bRepeat

bool AnimatedSprite::bRepeat;

variable fps

float AnimatedSprite::fps;

variable numSprites

int AnimatedSprite::numSprites;

variable onSprite

int AnimatedSprite::onSprite;

variable pSprites

hSprite* AnimatedSprite::pSprites;

variable timer

float AnimatedSprite::timer;

variable transform

struct Transform2D AnimatedSprite::transform;


The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/include/Entities.h