Struct AnimatedSprite
Public Attributes
| Type | Name |
|---|---|
| const char * | animationName |
| bool | bDraw |
| bool | bIsAnimating |
| bool | bRepeat |
| float | fps |
| int | numSprites |
| int | onSprite |
| hSprite * | pSprites |
| float | timer |
| struct Transform2D | transform |
Public Attributes Documentation
variable animationName
const char* AnimatedSprite::animationName;
variable bDraw
bool AnimatedSprite::bDraw;
variable bIsAnimating
bool AnimatedSprite::bIsAnimating;
variable bRepeat
bool AnimatedSprite::bRepeat;
variable fps
float AnimatedSprite::fps;
variable numSprites
int AnimatedSprite::numSprites;
variable onSprite
int AnimatedSprite::onSprite;
variable pSprites
hSprite* AnimatedSprite::pSprites;
variable timer
float AnimatedSprite::timer;
variable transform
struct Transform2D AnimatedSprite::transform;
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/include/Entities.h