Struct BinarySerializer
Public Attributes
| Type | Name |
|---|---|
| bool | bSaving |
| enum SerializationContext | ctx |
| char * | pData |
| int | pDataSize |
| char * | pPath |
| char * | pReadPtr |
| int | toClient only valid if saving to network as a server |
Public Attributes Documentation
variable bSaving
bool BinarySerializer::bSaving;
variable ctx
enum SerializationContext BinarySerializer::ctx;
variable pData
char* BinarySerializer::pData;
variable pDataSize
int BinarySerializer::pDataSize;
variable pPath
char* BinarySerializer::pPath;
variable pReadPtr
char* BinarySerializer::pReadPtr;
variable toClient
only valid if saving to network as a server
int BinarySerializer::toClient;
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/include/BinarySerializer.h