Struct BinarySerializer

ClassList > BinarySerializer

Public Attributes

Type Name
bool bSaving
enum SerializationContext ctx
char * pData
int pDataSize
char * pPath
char * pReadPtr
int toClient
only valid if saving to network as a server

Public Attributes Documentation

variable bSaving

bool BinarySerializer::bSaving;

variable ctx

enum SerializationContext BinarySerializer::ctx;

variable pData

char* BinarySerializer::pData;

variable pDataSize

int BinarySerializer::pDataSize;

variable pPath

char* BinarySerializer::pPath;

variable pReadPtr

char* BinarySerializer::pReadPtr;

variable toClient

only valid if saving to network as a server

int BinarySerializer::toClient;


The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/include/BinarySerializer.h