Struct CommandLineArgs
Public Attributes
| Type | Name |
|---|---|
| const char * | assetsDir |
| bool | bIncludeLogTimeStamps |
| bool | bLogTIDs |
| bool | bLogTextColoured |
| bool | bLogToConsole |
| char * | clientAddress |
| const char * | configDir |
| const char * | logfilePath |
| char * | matchmakingServerAddress |
| const char * | networkSimulatorConfigPath |
| char * | playerName |
| enum GameRole | role |
| char * | serverAddress |
Public Attributes Documentation
variable assetsDir
const char* CommandLineArgs::assetsDir;
variable bIncludeLogTimeStamps
bool CommandLineArgs::bIncludeLogTimeStamps;
variable bLogTIDs
bool CommandLineArgs::bLogTIDs;
variable bLogTextColoured
bool CommandLineArgs::bLogTextColoured;
variable bLogToConsole
bool CommandLineArgs::bLogToConsole;
variable clientAddress
char* CommandLineArgs::clientAddress;
variable configDir
const char* CommandLineArgs::configDir;
variable logfilePath
const char* CommandLineArgs::logfilePath;
variable matchmakingServerAddress
char* CommandLineArgs::matchmakingServerAddress;
variable networkSimulatorConfigPath
const char* CommandLineArgs::networkSimulatorConfigPath;
variable playerName
char* CommandLineArgs::playerName;
variable role
enum GameRole CommandLineArgs::role;
variable serverAddress
char* CommandLineArgs::serverAddress;
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/include/main.h