Struct DataNode
Public Attributes
| Type | Name |
|---|---|
| GetDNStrCmpContentFn | fnContentStrCmp |
| GetDNBoolFn | fnGetBool |
| GetDNStrcpyContentFn | fnGetContentStrcpy |
| GetDNStrlenContentFn | fnGetContentStrlen |
| GetDNFloatFn | fnGetFloat |
| GetDNIntFn | fnGetInt |
| GetDNPropTypeFn | fnGetPropType |
| GetDNStrcpyFn | fnGetStrcpy |
| GetDNStrlenFn | fnGetStrlen |
| GetDNStrCmpFn | fnStrCmp |
| void * | pData xmlNode* or NULL for lua table on top of stack |
Public Attributes Documentation
variable fnContentStrCmp
GetDNStrCmpContentFn DataNode::fnContentStrCmp;
variable fnGetBool
GetDNBoolFn DataNode::fnGetBool;
variable fnGetContentStrcpy
GetDNStrcpyContentFn DataNode::fnGetContentStrcpy;
variable fnGetContentStrlen
GetDNStrlenContentFn DataNode::fnGetContentStrlen;
variable fnGetFloat
GetDNFloatFn DataNode::fnGetFloat;
variable fnGetInt
GetDNIntFn DataNode::fnGetInt;
variable fnGetPropType
GetDNPropTypeFn DataNode::fnGetPropType;
variable fnGetStrcpy
GetDNStrcpyFn DataNode::fnGetStrcpy;
variable fnGetStrlen
GetDNStrlenFn DataNode::fnGetStrlen;
variable fnStrCmp
GetDNStrCmpFn DataNode::fnStrCmp;
variable pData
xmlNode* or NULL for lua table on top of stack
void* DataNode::pData;
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/include/DataNode.h