Struct DataNode

ClassList > DataNode

Public Attributes

Type Name
GetDNStrCmpContentFn fnContentStrCmp
GetDNBoolFn fnGetBool
GetDNStrcpyContentFn fnGetContentStrcpy
GetDNStrlenContentFn fnGetContentStrlen
GetDNFloatFn fnGetFloat
GetDNIntFn fnGetInt
GetDNPropTypeFn fnGetPropType
GetDNStrcpyFn fnGetStrcpy
GetDNStrlenFn fnGetStrlen
GetDNStrCmpFn fnStrCmp
void * pData
xmlNode* or NULL for lua table on top of stack

Public Attributes Documentation

variable fnContentStrCmp

GetDNStrCmpContentFn DataNode::fnContentStrCmp;

variable fnGetBool

GetDNBoolFn DataNode::fnGetBool;

variable fnGetContentStrcpy

GetDNStrcpyContentFn DataNode::fnGetContentStrcpy;

variable fnGetContentStrlen

GetDNStrlenContentFn DataNode::fnGetContentStrlen;

variable fnGetFloat

GetDNFloatFn DataNode::fnGetFloat;

variable fnGetInt

GetDNIntFn DataNode::fnGetInt;

variable fnGetPropType

GetDNPropTypeFn DataNode::fnGetPropType;

variable fnGetStrcpy

GetDNStrcpyFn DataNode::fnGetStrcpy;

variable fnGetStrlen

GetDNStrlenFn DataNode::fnGetStrlen;

variable fnStrCmp

GetDNStrCmpFn DataNode::fnStrCmp;

variable pData

xmlNode* or NULL for lua table on top of stack

void* DataNode::pData;


The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/include/DataNode.h