Struct DynamicCollider

ClassList > DynamicCollider

Public Attributes

Type Name
bool bGenerateSensorEvents
If this is a non-sensor, does it generate sensor overlap events? Best for performance to only enable this if necessary.
bool bIsSensor
H2DBody id
OnSensorShapeOverlapBeginFn onSensorOverlapBegin
OnSensorShapeOverlapEndFn onSensorOverlapEnd
struct KinematicBodyOptions options
struct PhysicsShape2D shape

Public Attributes Documentation

variable bGenerateSensorEvents

If this is a non-sensor, does it generate sensor overlap events? Best for performance to only enable this if necessary.

bool DynamicCollider::bGenerateSensorEvents;

variable bIsSensor

bool DynamicCollider::bIsSensor;

variable id

H2DBody DynamicCollider::id;

variable onSensorOverlapBegin

OnSensorShapeOverlapBeginFn DynamicCollider::onSensorOverlapBegin;

variable onSensorOverlapEnd

OnSensorShapeOverlapEndFn DynamicCollider::onSensorOverlapEnd;

variable options

struct KinematicBodyOptions DynamicCollider::options;

variable shape

struct PhysicsShape2D DynamicCollider::shape;


The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/include/Entities.h