Struct GameFrameworkLayer

ClassList > GameFrameworkLayer

Public Attributes

Type Name
DrawFn draw
unsigned int flags
InputFn input
OnPopFn onPop
OnPushFn onPush
OnWindowDimsChangedFn onWindowDimsChanged
enum GameFrameworkLayerType type
UpdateFn update
void * userData
it is the game framework users responsiblity to alloc and free

Public Attributes Documentation

variable draw

DrawFn GameFrameworkLayer::draw;

variable flags

unsigned int GameFrameworkLayer::flags;

variable input

InputFn GameFrameworkLayer::input;

variable onPop

OnPopFn GameFrameworkLayer::onPop;

variable onPush

OnPushFn GameFrameworkLayer::onPush;

variable onWindowDimsChanged

OnWindowDimsChangedFn GameFrameworkLayer::onWindowDimsChanged;

variable type

enum GameFrameworkLayerType GameFrameworkLayer::type;

variable update

UpdateFn GameFrameworkLayer::update;

variable userData

it is the game framework users responsiblity to alloc and free

void* GameFrameworkLayer::userData;


The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/include/GameFramework.h