Struct GameFrameworkLayer
ClassList > GameFrameworkLayer
Public Attributes
| Type | Name |
|---|---|
| DrawFn | draw |
| unsigned int | flags |
| InputFn | input |
| OnPopFn | onPop |
| OnPushFn | onPush |
| OnWindowDimsChangedFn | onWindowDimsChanged |
| enum GameFrameworkLayerType | type |
| UpdateFn | update |
| void * | userData it is the game framework users responsiblity to alloc and free |
Public Attributes Documentation
variable draw
DrawFn GameFrameworkLayer::draw;
variable flags
unsigned int GameFrameworkLayer::flags;
variable input
InputFn GameFrameworkLayer::input;
variable onPop
OnPopFn GameFrameworkLayer::onPop;
variable onPush
OnPushFn GameFrameworkLayer::onPush;
variable onWindowDimsChanged
OnWindowDimsChangedFn GameFrameworkLayer::onWindowDimsChanged;
variable type
enum GameFrameworkLayerType GameFrameworkLayer::type;
variable update
UpdateFn GameFrameworkLayer::update;
variable userData
it is the game framework users responsiblity to alloc and free
void* GameFrameworkLayer::userData;
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/include/GameFramework.h