Struct InputContext

ClassList > InputContext

Public Attributes

Type Name
InputMappingArray Controller
InputMappingArray GamepadMappings
InputMappingArray KeyboardButtonMappings
InputMappingArray Mouse
InputMappingArray MouseButtonMappings
InputMappingArray MouseScroll
InputMappingArray MouseScrollButtonMappings
struct InputContext axisMappings
struct InputContext buttonMappings
int screenH
int screenW
struct TextInputState textInput

Public Attributes Documentation

variable Controller

InputMappingArray InputContext::Controller;

variable GamepadMappings

InputMappingArray InputContext::GamepadMappings;

variable KeyboardButtonMappings

InputMappingArray InputContext::KeyboardButtonMappings;

variable Mouse

InputMappingArray InputContext::Mouse;

variable MouseButtonMappings

InputMappingArray InputContext::MouseButtonMappings;

variable MouseScroll

InputMappingArray InputContext::MouseScroll;

variable MouseScrollButtonMappings

InputMappingArray InputContext::MouseScrollButtonMappings;

variable axisMappings

struct InputContext InputContext::axisMappings;

variable buttonMappings

struct InputContext InputContext::buttonMappings;

variable screenH

int InputContext::screenH;

variable screenW

int InputContext::screenW;

variable textInput

struct TextInputState InputContext::textInput;


The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/include/InputContext.h