Struct NetworkQueueItem

ClassList > NetworkQueueItem

Public Attributes

Type Name
bool bReliable
int client
if its a server recieve queue this is the sending client if its a server transmit queue then this is what client it should be sent to.
int pDataSize
u64 sequenceNumber

Public Functions

Type Name
SHARED_PTR (void)
shared pointer when sent from game thread, malloced pointer when returned to game thread

Public Attributes Documentation

variable bReliable

bool NetworkQueueItem::bReliable;

variable client

if its a server recieve queue this is the sending client if its a server transmit queue then this is what client it should be sent to.

int NetworkQueueItem::client;

On the client this is meaningless as communicaiton is always to and from the server


variable pDataSize

int NetworkQueueItem::pDataSize;

variable sequenceNumber

u64 NetworkQueueItem::sequenceNumber;

Public Functions Documentation

function SHARED_PTR

shared pointer when sent from game thread, malloced pointer when returned to game thread

NetworkQueueItem::SHARED_PTR (
    void
) 


The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/include/Network.h