Struct SDTimer
SD == stardew to avoid name collisions.
#include <TimerPool.h>
Public Attributes
| Type | Name |
|---|---|
| HTimer | HNext |
| HTimer | HPrev |
| bool | bActive |
| bool | bAutoReset |
| bool | bRepeat |
| double | elapsed |
| TimerCallbackFn | fnCallback |
| void * | pUserData |
| double | total |
Public Attributes Documentation
variable HNext
HTimer SDTimer::HNext;
variable HPrev
HTimer SDTimer::HPrev;
variable bActive
bool SDTimer::bActive;
variable bAutoReset
bool SDTimer::bAutoReset;
variable bRepeat
bool SDTimer::bRepeat;
variable elapsed
double SDTimer::elapsed;
variable fnCallback
TimerCallbackFn SDTimer::fnCallback;
variable pUserData
void* SDTimer::pUserData;
variable total
double SDTimer::total;
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/include/TimerPool.h