Struct SDTimer

ClassList > SDTimer

SD == stardew to avoid name collisions.

  • #include <TimerPool.h>

Public Attributes

Type Name
HTimer HNext
HTimer HPrev
bool bActive
bool bAutoReset
bool bRepeat
double elapsed
TimerCallbackFn fnCallback
void * pUserData
double total

Public Attributes Documentation

variable HNext

HTimer SDTimer::HNext;

variable HPrev

HTimer SDTimer::HPrev;

variable bActive

bool SDTimer::bActive;

variable bAutoReset

bool SDTimer::bAutoReset;

variable bRepeat

bool SDTimer::bRepeat;

variable elapsed

double SDTimer::elapsed;

variable fnCallback

TimerCallbackFn SDTimer::fnCallback;

variable pUserData

void* SDTimer::pUserData;

variable total

double SDTimer::total;


The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/include/TimerPool.h