Struct StaticCollider
Public Attributes
| Type | Name |
|---|---|
| bool | bGenerateSensorEvents If this is a non-sensor, does it generate sensor overlap events? Best for performance to only enable this if necessary. |
| bool | bIsSensor |
| H2DBody | id |
| OnSensorShapeOverlapBeginFn | onSensorOverlapBegin |
| OnSensorShapeOverlapEndFn | onSensorOverlapEnd |
| struct PhysicsShape2D | shape |
Public Attributes Documentation
variable bGenerateSensorEvents
If this is a non-sensor, does it generate sensor overlap events? Best for performance to only enable this if necessary.
bool StaticCollider::bGenerateSensorEvents;
variable bIsSensor
bool StaticCollider::bIsSensor;
variable id
H2DBody StaticCollider::id;
variable onSensorOverlapBegin
OnSensorShapeOverlapBeginFn StaticCollider::onSensorOverlapBegin;
variable onSensorOverlapEnd
OnSensorShapeOverlapEndFn StaticCollider::onSensorOverlapEnd;
variable shape
struct PhysicsShape2D StaticCollider::shape;
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/include/Entities.h