Struct StaticCollider

ClassList > StaticCollider

Public Attributes

Type Name
bool bGenerateSensorEvents
If this is a non-sensor, does it generate sensor overlap events? Best for performance to only enable this if necessary.
bool bIsSensor
H2DBody id
OnSensorShapeOverlapBeginFn onSensorOverlapBegin
OnSensorShapeOverlapEndFn onSensorOverlapEnd
struct PhysicsShape2D shape

Public Attributes Documentation

variable bGenerateSensorEvents

If this is a non-sensor, does it generate sensor overlap events? Best for performance to only enable this if necessary.

bool StaticCollider::bGenerateSensorEvents;

variable bIsSensor

bool StaticCollider::bIsSensor;

variable id

H2DBody StaticCollider::id;

variable onSensorOverlapBegin

OnSensorShapeOverlapBeginFn StaticCollider::onSensorOverlapBegin;

variable onSensorOverlapEnd

OnSensorShapeOverlapEndFn StaticCollider::onSensorOverlapEnd;

variable shape

struct PhysicsShape2D StaticCollider::shape;


The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/include/Entities.h