Struct TileMap
Public Attributes
| Type | Name |
|---|---|
| char * | dataFilePath |
| struct TilemapRenderData * | pRenderData |
Public Functions
| Type | Name |
|---|---|
| VECTOR (struct TileMapLayer) |
Public Attributes Documentation
variable dataFilePath
char* TileMap::dataFilePath;
variable pRenderData
struct TilemapRenderData* TileMap::pRenderData;
Public Functions Documentation
function VECTOR
TileMap::VECTOR (
struct TileMapLayer
)
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/include/Game2DLayer.h