Struct TileMapLayer

ClassList > TileMapLayer

Public Attributes

Type Name
TileIndex * Tiles
bool bIsObjectLayer
enum ObjectLayer2DDrawOrder drawOrder
int heightTiles
struct TilemapLayerRenderData * pRenderData
int tileHeightPx
int tileWidthPx
struct Transform2D transform
u32 type
int widthTiles

Public Attributes Documentation

variable Tiles

TileIndex* TileMapLayer::Tiles;

variable bIsObjectLayer

bool TileMapLayer::bIsObjectLayer;

variable drawOrder

enum ObjectLayer2DDrawOrder TileMapLayer::drawOrder;

variable heightTiles

int TileMapLayer::heightTiles;

variable pRenderData

struct TilemapLayerRenderData* TileMapLayer::pRenderData;

variable tileHeightPx

int TileMapLayer::tileHeightPx;

variable tileWidthPx

int TileMapLayer::tileWidthPx;

variable transform

struct Transform2D TileMapLayer::transform;

variable type

u32 TileMapLayer::type;

variable widthTiles

int TileMapLayer::widthTiles;


The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/include/Game2DLayer.h