Struct TileMapLayer
Public Attributes
| Type | Name |
|---|---|
| TileIndex * | Tiles |
| bool | bIsObjectLayer |
| enum ObjectLayer2DDrawOrder | drawOrder |
| int | heightTiles |
| struct TilemapLayerRenderData * | pRenderData |
| int | tileHeightPx |
| int | tileWidthPx |
| struct Transform2D | transform |
| u32 | type |
| int | widthTiles |
Public Attributes Documentation
variable Tiles
TileIndex* TileMapLayer::Tiles;
variable bIsObjectLayer
bool TileMapLayer::bIsObjectLayer;
variable drawOrder
enum ObjectLayer2DDrawOrder TileMapLayer::drawOrder;
variable heightTiles
int TileMapLayer::heightTiles;
variable pRenderData
struct TilemapLayerRenderData* TileMapLayer::pRenderData;
variable tileHeightPx
int TileMapLayer::tileHeightPx;
variable tileWidthPx
int TileMapLayer::tileWidthPx;
variable transform
struct Transform2D TileMapLayer::transform;
variable type
u32 TileMapLayer::type;
variable widthTiles
int TileMapLayer::widthTiles;
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/include/Game2DLayer.h