Struct WidgetChildrenChangeRequest
ClassList > WidgetChildrenChangeRequest
its a "request" because if an ancenstor of the requesting widget also requests then the request is overruled
#include <XMLUIGameLayer.h>
Public Attributes
| Type | Name |
|---|---|
| const char * | funcName Function that will generate new children for the widget. |
| HWidget | hWidget Widget that will have new children. |
| int | regIndex Registry index of the viewmodel table the function will be called on. |
Public Attributes Documentation
variable funcName
Function that will generate new children for the widget.
const char* WidgetChildrenChangeRequest::funcName;
variable hWidget
Widget that will have new children.
HWidget WidgetChildrenChangeRequest::hWidget;
variable regIndex
Registry index of the viewmodel table the function will be called on.
int WidgetChildrenChangeRequest::regIndex;
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/include/XMLUIGameLayer.h