Struct WidgetChildrenChangeRequest

ClassList > WidgetChildrenChangeRequest

its a "request" because if an ancenstor of the requesting widget also requests then the request is overruled

  • #include <XMLUIGameLayer.h>

Public Attributes

Type Name
const char * funcName
Function that will generate new children for the widget.
HWidget hWidget
Widget that will have new children.
int regIndex
Registry index of the viewmodel table the function will be called on.

Public Attributes Documentation

variable funcName

Function that will generate new children for the widget.

const char* WidgetChildrenChangeRequest::funcName;

variable hWidget

Widget that will have new children.

HWidget WidgetChildrenChangeRequest::hWidget;

variable regIndex

Registry index of the viewmodel table the function will be called on.

int WidgetChildrenChangeRequest::regIndex;


The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/include/XMLUIGameLayer.h