Struct XMLUIData
ClassList > XMLUIData
Public Attributes
Public Functions
Public Attributes Documentation
variable atlas
hAtlas XMLUIData::atlas;
variable bLoaded
bool XMLUIData::bLoaded;
HWidget XMLUIData::focusedWidgets[MAX_FOCUSED_WIDGETS];
variable gMouseBtnLeft
struct ButtonBinding XMLUIData::gMouseBtnLeft;
variable gMouseX
struct AxisBinding XMLUIData::gMouseX;
variable gMouseY
struct AxisBinding XMLUIData::gMouseY;
variable hVertexBuffer
HUIVertexBuffer XMLUIData::hVertexBuffer;
variable hViewModel
int XMLUIData::hViewModel;
int XMLUIData::nFocusedWidgets;
HWidget XMLUIData::rootWidget;
variable timerPool
struct SDTimerPool XMLUIData::timerPool;
variable xmlData
const char* XMLUIData::xmlData;
variable xmlFilePath
char XMLUIData::xmlFilePath[XML_UI_MAX_PATH];
Public Functions Documentation
function VECTOR [1/2]
XMLUIData::VECTOR (
WidgetVertex
)
function VECTOR [2/2]
XMLUIData::VECTOR (
struct WidgetChildrenChangeRequest
)
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/include/XMLUIGameLayer.h