Struct XMLUIGameLayerOptions

ClassList > XMLUIGameLayerOptions

Public Attributes

Type Name
bool bLoadImmediately
eg, when XMLUIGameLayer_Get is called, do we load the xml file?
DrawContext * pDc
draw context (should really just be globally accessible: TODO: fix)
const char * xmlPath
path to xml file defining the UI

Public Attributes Documentation

variable bLoadImmediately

eg, when XMLUIGameLayer_Get is called, do we load the xml file?

bool XMLUIGameLayerOptions::bLoadImmediately;

variable pDc

draw context (should really just be globally accessible: TODO: fix)

DrawContext* XMLUIGameLayerOptions::pDc;

variable xmlPath

path to xml file defining the UI

const char* XMLUIGameLayerOptions::xmlPath;


The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/include/XMLUIGameLayer.h