Struct XMLUIGameLayerOptions
ClassList > XMLUIGameLayerOptions
Public Attributes
| Type | Name |
|---|---|
| bool | bLoadImmediately eg, when XMLUIGameLayer_Get is called, do we load the xml file? |
| DrawContext * | pDc draw context (should really just be globally accessible: TODO: fix) |
| const char * | xmlPath path to xml file defining the UI |
Public Attributes Documentation
variable bLoadImmediately
eg, when XMLUIGameLayer_Get is called, do we load the xml file?
bool XMLUIGameLayerOptions::bLoadImmediately;
variable pDc
draw context (should really just be globally accessible: TODO: fix)
DrawContext* XMLUIGameLayerOptions::pDc;
variable xmlPath
path to xml file defining the UI
const char* XMLUIGameLayerOptions::xmlPath;
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/engine/include/XMLUIGameLayer.h