File WfEntities.c
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#include "WfEntities.h"
/* Player Start */
#include "WfPlayerStart.h"
/* Exit */
#include "WfExit.h"
/* Wooded Area */
#include "WfWoodedArea.h"
/* Debris Field */
#include "WfDebrisField.h"
/* Tree */
#include "WfTree.h"
/* Rock */
#include "WfRock.h"
/* Log */
#include "WfLog.h"
/* Player */
#include "WfPlayer.h"
/* Pickup */
#include "WfItemPickup.h"
static struct EntitySerializerPair gPlayerStartSerializer = { .serialize = &WfSerializePlayerStartEntity, .deserialize = &WfDeSerializePlayerStartEntity };
static struct EntitySerializerPair gExitSerializer = { .serialize = &WfSerializeExitEntity, .deserialize = &WfDeSerializeExitEntity };
static struct EntitySerializerPair gWoodedAreaSerializer = { .serialize = &WfSerializeWoodedAreaEntity, .deserialize = &WfDeSerializeWoodedAreaEntity };
static struct EntitySerializerPair gDebrisFieldSerializer = { .serialize = &WfSerializeDebrisFieldEntity, .deserialize = &WfDeSerializeDebrisFieldEntity };
static struct EntitySerializerPair gTreeSerializer = { .serialize = &WfSerializeTreeEntity, .deserialize = &WfDeSerializeTreeEntity };
static struct EntitySerializerPair gRockSerializer = { .serialize = &WfSerializeLogEntity, .deserialize = &WfDeSerializeRockEntity };
static struct EntitySerializerPair gLogSerializer = { .serialize = &WfSerializeLogEntity, .deserialize = &WfDeSerializeLogEntity };
static struct EntitySerializerPair gPlayerSerializer = { .serialize = &WfSerializePlayerEntity, .deserialize = &WfDeSerializePlayerEntity };
static struct EntitySerializerPair gPickupSerializer = { .serialize = &WfDeSerializeItemPickupEntity, .deserialize = &WfDeSerializeItemPickupEntity };
void WfRegisterEntityTypes()
{
Et2D_RegisterEntityType(WfEntityType_PlayerStart, &gPlayerStartSerializer);
Et2D_RegisterEntityType(WfEntityType_Exit, &gExitSerializer);
Et2D_RegisterEntityType(WfEntityType_WoodedArea, &gWoodedAreaSerializer);
Et2D_RegisterEntityType(WfEntityType_DebrisField, &gDebrisFieldSerializer);
Et2D_RegisterEntityType(WfEntityType_Tree, &gTreeSerializer);
Et2D_RegisterEntityType(WfEntityType_Rock, &gRockSerializer);
Et2D_RegisterEntityType(WfEntityType_Log, &gLogSerializer);
Et2D_RegisterEntityType(WfEntityType_Player, &gPlayerSerializer);
Et2D_RegisterEntityType(WfEntityType_ItemPickup, &gPickupSerializer);
}