File WfEntities.h
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#ifndef WFENTITIES_H
#define WFENTITIES_H
#include "Entities.h"
enum WfEntityTypes
{
WfEntityType_PlayerStart = EBET_Last,
WfEntityType_Exit,
WfEntityType_WoodedArea,
WfEntityType_DebrisField,
WfEntityType_Tree,
WfEntityType_Rock,
WfEntityType_Log,
WfEntityType_Player,
WfEntityType_ItemPickup,
};
void WfRegisterEntityTypes();
#endif