File WfExit.h
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#ifndef WFEXIT_H
#define WFEXIT_H
#include <cglm/cglm.h>
struct BinarySerializer;
struct Entity2D;
struct GameLayer2DData;
void WfInitExit();
void WfDeSerializeExitEntity(struct BinarySerializer* bs, struct Entity2D* pOutEnt, struct GameLayer2DData* pData);
void WfSerializeExitEntity(struct BinarySerializer* bs, struct Entity2D* pInEnt, struct GameLayer2DData* pData);
void WfGetPreviousAreaPosition(vec2 outPos);
#endif