File WfGameLayerData.h
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#ifndef WFGAMELAYERDATA_H
#define WFGAMELAYERDATA_H
#include "WfSprites.h"
struct GameLayer2DData;
/*
Custom per Game2DLayer data used by the game
- Sprites
*/
struct WfGameLayerData
{
struct WfSprites sprites;
struct GameFrameworkEventListener* HUDPushedEventListener;
struct GameFrameworkEventListener* SettingsPushedEventListener;
};
void WfInitGameLayerData(struct GameLayer2DData* pGameLayerData, struct WfGameLayerData* pOutData);
#endif