File WfItemPickup.h
FileList > game > include > WfItemPickup.h
Go to the source code of this file
#include "HandleDefs.h"
Classes
| Type | Name |
|---|---|
| struct | WfItemPickupDef |
Public Functions
| Type | Name |
|---|---|
| HEntity2D | WfAddPickupBasedAt (float x, float y, struct WfItemPickupDef * def, struct GameLayer2DData * pGameLayerData) |
| void | WfDeSerializeItemPickupEntity (struct BinarySerializer * bs, struct Entity2D * pOutEnt, struct GameLayer2DData * pData) |
| void | WfInitItemPickup () |
| void | WfSerializeItemPickupEntity (struct BinarySerializer * bs, struct Entity2D * pInEnt, struct GameLayer2DData * pData) |
Public Functions Documentation
function WfAddPickupBasedAt
HEntity2D WfAddPickupBasedAt (
float x,
float y,
struct WfItemPickupDef * def,
struct GameLayer2DData * pGameLayerData
)
function WfDeSerializeItemPickupEntity
void WfDeSerializeItemPickupEntity (
struct BinarySerializer * bs,
struct Entity2D * pOutEnt,
struct GameLayer2DData * pData
)
function WfInitItemPickup
void WfInitItemPickup ()
function WfSerializeItemPickupEntity
void WfSerializeItemPickupEntity (
struct BinarySerializer * bs,
struct Entity2D * pInEnt,
struct GameLayer2DData * pData
)
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/game/include/WfItemPickup.h