File WfLog.h
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#ifndef WFLOG_H
#define WFLOG_H
struct BinarySerializer;
struct Entity2D;
struct GameLayer2DData;
void WfDeSerializeLogEntity(struct BinarySerializer* bs, struct Entity2D* pOutEnt, struct GameLayer2DData* pData);
void WfSerializeLogEntity(struct BinarySerializer* bs, struct Entity2D* pInEnt, struct GameLayer2DData* pData);
#endif