File WfNetwork.h
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#ifndef WFNETWORK_H
#define WFNETWORK_H
#include "IntTypes.h"
#include "Game2DLayerNetwork.h"
struct GameLayer2DData;
struct ItemChangeRPCArgs
{
u8 newActiveItem;
};
enum WfRPCs
{
WfPlayerChangeItemRPC = G2DRPC_LastEngineRPC,
};
void WfNetworkInit(struct GameLayer2DData* pLayer);
#endif