File WfNetwork.h

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#ifndef WFNETWORK_H
#define WFNETWORK_H

#include "IntTypes.h"
#include "Game2DLayerNetwork.h"

struct GameLayer2DData;

struct ItemChangeRPCArgs
{
    u8 newActiveItem;
};

enum WfRPCs
{
    WfPlayerChangeItemRPC = G2DRPC_LastEngineRPC,
};

void WfNetworkInit(struct GameLayer2DData* pLayer);

#endif