File WfPlayerStart.c
FileList > entities > WfPlayerStart.c
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#include "WfPlayerStart.h"
#include "Entities.h"
#include "BinarySerializer.h"
#include "Game2DLayer.h"
#include "ObjectPool.h"
#include "WfPlayer.h"
#include "GameFramework.h"
#include "WfWorld.h"
#include "string.h"
#include "Log.h"
#include "Network.h"
Classes
Public Static Attributes
Public Functions
| Type |
Name |
| void |
WfDeSerializePlayerStartEntity (struct BinarySerializer * bs, struct Entity2D * pOutEnt, struct GameLayer2DData * pData)
|
| void |
WfDeSerializePlayerStartEntityV1 (struct BinarySerializer * bs, struct Entity2D * pOutEnt, struct GameLayer2DData * pData)
|
| void |
WfInitPlayerStart ()
|
| void |
WfPlayerStartEntityOnDestroy (struct Entity2D * pEnt, struct GameFrameworkLayer * pData)
|
| void |
WfPlayerStartEntityOnInit (struct Entity2D * pEnt, struct GameFrameworkLayer * pLayer, DrawContext * pDrawCtx, InputContext * pInputCtx)
|
| void |
WfSerializePlayerStartEntity (struct BinarySerializer * bs, struct Entity2D * pInEnt, struct GameLayer2DData * pData)
|
Public Static Functions
Public Static Attributes Documentation
variable hCurrentLocalPlayer
HEntity2D hCurrentLocalPlayer;
Public Functions Documentation
function WfDeSerializePlayerStartEntity
void WfDeSerializePlayerStartEntity (
struct BinarySerializer * bs,
struct Entity2D * pOutEnt,
struct GameLayer2DData * pData
)
function WfDeSerializePlayerStartEntityV1
void WfDeSerializePlayerStartEntityV1 (
struct BinarySerializer * bs,
struct Entity2D * pOutEnt,
struct GameLayer2DData * pData
)
function WfInitPlayerStart
void WfInitPlayerStart ()
function WfPlayerStartEntityOnDestroy
void WfPlayerStartEntityOnDestroy (
struct Entity2D * pEnt,
struct GameFrameworkLayer * pData
)
function WfPlayerStartEntityOnInit
void WfPlayerStartEntityOnInit (
struct Entity2D * pEnt,
struct GameFrameworkLayer * pLayer,
DrawContext * pDrawCtx,
InputContext * pInputCtx
)
function WfSerializePlayerStartEntity
void WfSerializePlayerStartEntity (
struct BinarySerializer * bs,
struct Entity2D * pInEnt,
struct GameLayer2DData * pData
)
Public Static Functions Documentation
function OBJECT_POOL
static static OBJECT_POOL (
struct WfPlayerStartData
)
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/game/src/entities/WfPlayerStart.c