File WfPlayerStart.h
FileList > game > include > WfPlayerStart.h
Go to the source code of this file
#include "HandleDefs.h"
Public Functions
| Type | Name |
|---|---|
| void | WfDeSerializePlayerStartEntity (struct BinarySerializer * bs, struct Entity2D * pOutEnt, struct GameLayer2DData * pData) |
| HEntity2D | WfGetCurrentLocalPlayer () |
| void | WfInitPlayerStart () |
| void | WfSerializePlayerStartEntity (struct BinarySerializer * bs, struct Entity2D * pInEnt, struct GameLayer2DData * pData) |
Public Functions Documentation
function WfDeSerializePlayerStartEntity
void WfDeSerializePlayerStartEntity (
struct BinarySerializer * bs,
struct Entity2D * pOutEnt,
struct GameLayer2DData * pData
)
function WfGetCurrentLocalPlayer
HEntity2D WfGetCurrentLocalPlayer ()
function WfInitPlayerStart
void WfInitPlayerStart ()
function WfSerializePlayerStartEntity
void WfSerializePlayerStartEntity (
struct BinarySerializer * bs,
struct Entity2D * pInEnt,
struct GameLayer2DData * pData
)
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/game/include/WfPlayerStart.h