File WfPlayerStart.h

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#ifndef WFPLAYER_START_H
#define WFPLAYER_START_H

#include "HandleDefs.h"
struct BinarySerializer;
struct Entity2D;
struct GameLayer2DData;

void WfDeSerializePlayerStartEntity(struct BinarySerializer* bs, struct Entity2D* pOutEnt, struct GameLayer2DData* pData);

void WfSerializePlayerStartEntity(struct BinarySerializer* bs, struct Entity2D* pInEnt, struct GameLayer2DData* pData);

void WfInitPlayerStart();

HEntity2D WfGetCurrentLocalPlayer();

#endif