File WfRock.c

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#include "BinarySerializer.h"
#include "Entities.h"
#include "Game2DLayer.h"

void WfDeSerializeRockEntity(struct BinarySerializer* bs, struct Entity2D* pOutEnt, struct GameLayer2DData* pData)
{

}

void WfSerializeRockEntity(struct BinarySerializer* bs, struct Entity2D* pInEnt, struct GameLayer2DData* pData)
{

}