File WfTree.h
FileList > game > include > WfTree.h
Go to the source code of this file
#include "HandleDefs.h"#include "WfEnums.h"#include <cglm/cglm.h>
Classes
| Type | Name |
|---|---|
| struct | WfTreeDef |
Public Types
| Type | Name |
|---|---|
| enum | WfTreeType |
Public Functions
| Type | Name |
|---|---|
| HEntity2D | WfAddTreeBasedAt (float x, float y, struct WfTreeDef * def, struct GameLayer2DData * pGameLayerData) |
| void | WfDeSerializeTreeEntity (struct BinarySerializer * bs, struct Entity2D * pOutEnt, struct GameLayer2DData * pData) |
| void | WfSerializeTreeEntity (struct BinarySerializer * bs, struct Entity2D * pInEnt, struct GameLayer2DData * pData) |
| void | WfTreeGetGroundContactPoint (struct Entity2D * pTreeEnt, vec2 outPos) |
| void | WfTreeInit () |
Public Types Documentation
enum WfTreeType
enum WfTreeType {
Coniferous,
Deciduous
};
Public Functions Documentation
function WfAddTreeBasedAt
HEntity2D WfAddTreeBasedAt (
float x,
float y,
struct WfTreeDef * def,
struct GameLayer2DData * pGameLayerData
)
function WfDeSerializeTreeEntity
void WfDeSerializeTreeEntity (
struct BinarySerializer * bs,
struct Entity2D * pOutEnt,
struct GameLayer2DData * pData
)
function WfSerializeTreeEntity
void WfSerializeTreeEntity (
struct BinarySerializer * bs,
struct Entity2D * pInEnt,
struct GameLayer2DData * pData
)
function WfTreeGetGroundContactPoint
void WfTreeGetGroundContactPoint (
struct Entity2D * pTreeEnt,
vec2 outPos
)
function WfTreeInit
void WfTreeInit ()
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/game/include/WfTree.h