File WfTree.h

FileList > game > include > WfTree.h

Go to the source code of this file

  • #include "HandleDefs.h"
  • #include "WfEnums.h"
  • #include <cglm/cglm.h>

Classes

Type Name
struct WfTreeDef

Public Types

Type Name
enum WfTreeType

Public Functions

Type Name
HEntity2D WfAddTreeBasedAt (float x, float y, struct WfTreeDef * def, struct GameLayer2DData * pGameLayerData)
void WfDeSerializeTreeEntity (struct BinarySerializer * bs, struct Entity2D * pOutEnt, struct GameLayer2DData * pData)
void WfSerializeTreeEntity (struct BinarySerializer * bs, struct Entity2D * pInEnt, struct GameLayer2DData * pData)
void WfTreeGetGroundContactPoint (struct Entity2D * pTreeEnt, vec2 outPos)
void WfTreeInit ()

Public Types Documentation

enum WfTreeType

enum WfTreeType {
    Coniferous,
    Deciduous
};

Public Functions Documentation

function WfAddTreeBasedAt

HEntity2D WfAddTreeBasedAt (
    float x,
    float y,
    struct WfTreeDef * def,
    struct GameLayer2DData * pGameLayerData
) 

function WfDeSerializeTreeEntity

void WfDeSerializeTreeEntity (
    struct BinarySerializer * bs,
    struct Entity2D * pOutEnt,
    struct GameLayer2DData * pData
) 

function WfSerializeTreeEntity

void WfSerializeTreeEntity (
    struct BinarySerializer * bs,
    struct Entity2D * pInEnt,
    struct GameLayer2DData * pData
) 

function WfTreeGetGroundContactPoint

void WfTreeGetGroundContactPoint (
    struct Entity2D * pTreeEnt,
    vec2 outPos
) 

function WfTreeInit

void WfTreeInit () 


The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/game/include/WfTree.h