File WfWoodItem.c
FileList > game > src > items > WfWoodItem.c
Go to the source code of this file
#include "WfWoodItem.h"#include "WfItem.h"#include <stdlib.h>
Public Static Attributes
| Type | Name |
|---|---|
| struct WfItemDef | gDef = /* multi line expression */ |
Public Functions
| Type | Name |
|---|---|
| void | WfAddWoodItemDef () |
Public Static Functions
| Type | Name |
|---|---|
| void | OnMakeCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| void | OnStopBeingCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| bool | OnUseItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| bool | ProcessAxeUsage (struct SDTimer * pTimer) |
| bool | TryEquip (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer, enum WfEquipSlot slot) |
Public Static Attributes Documentation
variable gDef
struct WfItemDef gDef;
Public Functions Documentation
function WfAddWoodItemDef
void WfAddWoodItemDef ()
Public Static Functions Documentation
function OnMakeCurrentItem
static void OnMakeCurrentItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function OnStopBeingCurrentItem
static void OnStopBeingCurrentItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function OnUseItem
static bool OnUseItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function ProcessAxeUsage
static bool ProcessAxeUsage (
struct SDTimer * pTimer
)
function TryEquip
static bool TryEquip (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer,
enum WfEquipSlot slot
)
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/game/src/items/WfWoodItem.c