File WfWoodedArea.h
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#ifndef WFWOODEDAREA_H
#define WFWOODEDAREA_H
struct BinarySerializer;
struct Entity2D;
struct GameLayer2DData;
void WfDeSerializeWoodedAreaEntity(struct BinarySerializer* bs, struct Entity2D* pOutEnt, struct GameLayer2DData* pData);
void WfSerializeWoodedAreaEntity(struct BinarySerializer* bs, struct Entity2D* pInEnt, struct GameLayer2DData* pData);
void WfWoodedAreaInit();
#endif