Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
- struct AxeHitHandlerContext
- struct HoeUseContext
- struct ItemChangeRPCArgs
- struct PreEngineCmdLineArgs parsed before the engine is initialized
- struct WfAnimationSet A set of anumations drawn behind and in front of the base sprite.
- struct WfAnimationSetLayer A set of animations for everything the player can do.
- struct WfDamageMsg
- struct WfExitEntityData
- struct WfGameCmdArgs
- struct WfGameLayerData
- struct WfGameSave
- struct WfInventory
- struct WfInventoryItem
- struct WfItemDef
- struct WfItemPickupDef
- struct WfItemPickupEntData
- struct WfLocation
- struct WfNonEntityGameData
- struct WfPersistantData
- struct WfPlayerEntData
- struct WfPlayerPreferences
- struct WfPlayerStartData
- struct WfSearchFan
- struct WfSprites
- struct WfTreeDef
- struct WfTreeEntityData
- struct WfTreeSprites
- struct WfWoodedAreaData
- struct WfWorld