Stardew Engine
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WfSprites.h
Go to the documentation of this file.
1#ifndef WFSPRITES_H
2#define WFSPRITES_H
3
4#include "HandleDefs.h"
5#include "WfEnums.h"
6
7struct GameLayer2DData;
8
18
23
24/* Populate the WfSprites struct with the sprites from the GameLayer2DData's atlas */
25void WfInitSprites(struct WfSprites* pSprites, struct GameLayer2DData* pLayerData);
26
27
28#endif
HGeneric hSprite
Definition HandleDefs.h:17
@ NumSeasons
Definition WfEnums.h:10
void WfInitSprites(struct WfSprites *pSprites, struct GameLayer2DData *pLayerData)
Definition WfSprites.c:38
Definition Game2DLayer.h:92
Definition WfSprites.h:20
struct WfTreeSprites treeSpritesPerSeason[NumSeasons]
Definition WfSprites.h:21
Definition WfSprites.h:10
hSprite deciduousTop1
Definition WfSprites.h:13
hSprite coniferousTop1
Definition WfSprites.h:11
hSprite deciduousTop2
Definition WfSprites.h:14
hSprite coniferousTop2
Definition WfSprites.h:12
hSprite trunk1
Definition WfSprites.h:15
hSprite trunk2
Definition WfSprites.h:16