Stardew Engine
Loading...
Searching...
No Matches
Audio.h
Go to the documentation of this file.
1#ifndef STARDEW_AUDIO_H
2#define STARDEW_AUDIO_H
3
5{
6 float volume;
7 float randomness;
8 float frequency;
9 float attack;
10 float sustain;
11 float release;
12 float shape;
14 float slide;
16 float pitchJump;
19 float noise;
21 float bitCrush;
22 float delay;
24 float decay;
25 float tremolo;
26 float filter;
27};
28
29int Au_Init();
30
31void Au_DeInit();
32
33float Au_PlaySoundTest(struct ZZFXSound* sound, float masterVol);
34
35#endif
void Au_DeInit()
Definition Audio.c:103
float Au_PlaySoundTest(struct ZZFXSound *sound, float masterVol)
Definition Audio.c:27
int Au_Init()
Definition Audio.h:5
float pitchJumpTime
Definition Audio.h:17
float randomness
Definition Audio.h:7
float modulation
Definition Audio.h:20
float repeatTime
Definition Audio.h:18
float shapeCurve
Definition Audio.h:13
float pitchJump
Definition Audio.h:16
float noise
Definition Audio.h:19
float attack
Definition Audio.h:9
float deltaSlide
Definition Audio.h:15
float volume
Definition Audio.h:6
float tremolo
Definition Audio.h:25
float delay
Definition Audio.h:22
float filter
Definition Audio.h:26
float bitCrush
Definition Audio.h:21
float release
Definition Audio.h:11
float sustain
Definition Audio.h:10
float sustainVolume
Definition Audio.h:23
float frequency
Definition Audio.h:8
float shape
Definition Audio.h:12
float slide
Definition Audio.h:14
float decay
Definition Audio.h:24