Stardew Engine
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Audio.h
Go to the documentation of this file.
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#ifndef STARDEW_AUDIO_H
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#define STARDEW_AUDIO_H
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struct
ZZFXSound
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{
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float
volume
;
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float
randomness
;
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float
frequency
;
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float
attack
;
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float
sustain
;
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float
release
;
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float
shape
;
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float
shapeCurve
;
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float
slide
;
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float
deltaSlide
;
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float
pitchJump
;
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float
pitchJumpTime
;
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float
repeatTime
;
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float
noise
;
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float
modulation
;
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float
bitCrush
;
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float
delay
;
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float
sustainVolume
;
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float
decay
;
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float
tremolo
;
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float
filter
;
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};
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int
Au_Init
();
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void
Au_DeInit
();
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float
Au_PlaySoundTest
(
struct
ZZFXSound
* sound,
float
masterVol);
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#endif
Au_DeInit
void Au_DeInit()
Definition
Audio.c:103
Au_PlaySoundTest
float Au_PlaySoundTest(struct ZZFXSound *sound, float masterVol)
Definition
Audio.c:27
Au_Init
int Au_Init()
ZZFXSound
Definition
Audio.h:5
ZZFXSound::pitchJumpTime
float pitchJumpTime
Definition
Audio.h:17
ZZFXSound::randomness
float randomness
Definition
Audio.h:7
ZZFXSound::modulation
float modulation
Definition
Audio.h:20
ZZFXSound::repeatTime
float repeatTime
Definition
Audio.h:18
ZZFXSound::shapeCurve
float shapeCurve
Definition
Audio.h:13
ZZFXSound::pitchJump
float pitchJump
Definition
Audio.h:16
ZZFXSound::noise
float noise
Definition
Audio.h:19
ZZFXSound::attack
float attack
Definition
Audio.h:9
ZZFXSound::deltaSlide
float deltaSlide
Definition
Audio.h:15
ZZFXSound::volume
float volume
Definition
Audio.h:6
ZZFXSound::tremolo
float tremolo
Definition
Audio.h:25
ZZFXSound::delay
float delay
Definition
Audio.h:22
ZZFXSound::filter
float filter
Definition
Audio.h:26
ZZFXSound::bitCrush
float bitCrush
Definition
Audio.h:21
ZZFXSound::release
float release
Definition
Audio.h:11
ZZFXSound::sustain
float sustain
Definition
Audio.h:10
ZZFXSound::sustainVolume
float sustainVolume
Definition
Audio.h:23
ZZFXSound::frequency
float frequency
Definition
Audio.h:8
ZZFXSound::shape
float shape
Definition
Audio.h:12
ZZFXSound::slide
float slide
Definition
Audio.h:14
ZZFXSound::decay
float decay
Definition
Audio.h:24
Stardew
engine
include
Audio.h
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1.9.8