#include <Audio.h>
◆ attack
◆ bitCrush
| float ZZFXSound::bitCrush |
◆ decay
◆ delay
◆ deltaSlide
| float ZZFXSound::deltaSlide |
◆ filter
◆ frequency
| float ZZFXSound::frequency |
◆ modulation
| float ZZFXSound::modulation |
◆ noise
◆ pitchJump
| float ZZFXSound::pitchJump |
◆ pitchJumpTime
| float ZZFXSound::pitchJumpTime |
◆ randomness
| float ZZFXSound::randomness |
◆ release
◆ repeatTime
| float ZZFXSound::repeatTime |
◆ shape
◆ shapeCurve
| float ZZFXSound::shapeCurve |
◆ slide
◆ sustain
◆ sustainVolume
| float ZZFXSound::sustainVolume |
◆ tremolo
◆ volume
The documentation for this struct was generated from the following file: