Stardew Engine
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ZZFXSound Struct Reference

#include <Audio.h>

Data Fields

float volume
 
float randomness
 
float frequency
 
float attack
 
float sustain
 
float release
 
float shape
 
float shapeCurve
 
float slide
 
float deltaSlide
 
float pitchJump
 
float pitchJumpTime
 
float repeatTime
 
float noise
 
float modulation
 
float bitCrush
 
float delay
 
float sustainVolume
 
float decay
 
float tremolo
 
float filter
 

Field Documentation

◆ attack

float ZZFXSound::attack

◆ bitCrush

float ZZFXSound::bitCrush

◆ decay

float ZZFXSound::decay

◆ delay

float ZZFXSound::delay

◆ deltaSlide

float ZZFXSound::deltaSlide

◆ filter

float ZZFXSound::filter

◆ frequency

float ZZFXSound::frequency

◆ modulation

float ZZFXSound::modulation

◆ noise

float ZZFXSound::noise

◆ pitchJump

float ZZFXSound::pitchJump

◆ pitchJumpTime

float ZZFXSound::pitchJumpTime

◆ randomness

float ZZFXSound::randomness

◆ release

float ZZFXSound::release

◆ repeatTime

float ZZFXSound::repeatTime

◆ shape

float ZZFXSound::shape

◆ shapeCurve

float ZZFXSound::shapeCurve

◆ slide

float ZZFXSound::slide

◆ sustain

float ZZFXSound::sustain

◆ sustainVolume

float ZZFXSound::sustainVolume

◆ tremolo

float ZZFXSound::tremolo

◆ volume

float ZZFXSound::volume

The documentation for this struct was generated from the following file: