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Stardew Engine
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Data Structures | |
| struct | Bitfield2D |
Functions | |
| struct Bitfield2D * | Bf2D_NewBitField (int w, int h) |
| void | Bf2D_FreeBitField (struct Bitfield2D *pBF) |
| void | Bf2D_ClearBitField (struct Bitfield2D *pBF) |
| bool | Bf2D_IsBitSet (struct Bitfield2D *pBF, int x, int y) |
| void | Bf2D_SetBit (struct Bitfield2D *pBF, int x, int y, bool newVal) |
| void | Bf2D_SetBitfieldRegion (struct Bitfield2D *pBF, int x, int y, int w, int h) |
| void | Bf2D_ResizeAndClearBitField (struct Bitfield2D *pBF, int newW, int newH) |
| void Bf2D_ClearBitField | ( | struct Bitfield2D * | pBF | ) |
| void Bf2D_FreeBitField | ( | struct Bitfield2D * | pBF | ) |
| bool Bf2D_IsBitSet | ( | struct Bitfield2D * | pBF, |
| int | x, | ||
| int | y | ||
| ) |
| struct Bitfield2D * Bf2D_NewBitField | ( | int | w, |
| int | h | ||
| ) |
| void Bf2D_ResizeAndClearBitField | ( | struct Bitfield2D * | pBF, |
| int | newW, | ||
| int | newH | ||
| ) |
| void Bf2D_SetBit | ( | struct Bitfield2D * | pBF, |
| int | x, | ||
| int | y, | ||
| bool | newVal | ||
| ) |
| void Bf2D_SetBitfieldRegion | ( | struct Bitfield2D * | pBF, |
| int | x, | ||
| int | y, | ||
| int | w, | ||
| int | h | ||
| ) |