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Stardew Engine
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#include "Entity2DCollection.h"
Functions | |
| HDynamicEntityListItem | DynL_AddEntity (struct DynamicEnt2DList *pDynList, HEntity2D hEnt) |
| void | DynL_RemoveItem (struct DynamicEnt2DList *pDynList, HDynamicEntityListItem hListItem) |
| int | DynL_GetSize (struct DynamicEnt2DList *pDynList) |
| HDynamicEntityListItem DynL_AddEntity | ( | struct DynamicEnt2DList * | pDynList, |
| HEntity2D | hEnt | ||
| ) |
| int DynL_GetSize | ( | struct DynamicEnt2DList * | pDynList | ) |
| void DynL_RemoveItem | ( | struct DynamicEnt2DList * | pDynList, |
| HDynamicEntityListItem | hListItem | ||
| ) |