1#ifndef GAMEFRAMEWORKEVENT_H
2#define GAMEFRAMEWORKEVENT_H
struct GameFrameworkEventListener * Ev_SubscribeEvent(char *eventName, EventListenerFn listenerFn, void *pUser)
Definition GameFrameworkEvent.c:54
void Ev_FireEvent(char *eventName, void *eventArgs)
Definition GameFrameworkEvent.c:100
void(* EventListenerFn)(void *pUserData, void *pEventData)
Definition GameFrameworkEvent.h:17
bool Ev_UnsubscribeEvent(struct GameFrameworkEventListener *pListener)
Definition GameFrameworkEvent.c:68
void * Ev_GetUserData(struct GameFrameworkEventListener *pListener)
Definition GameFrameworkEvent.c:122
void Ev_Init()
Definition GameFrameworkEvent.c:117
Definition GameFrameworkEvent.c:14
char eventName[EVENT_MAX_NAME_LEN]
Definition GameFrameworkEvent.c:19