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Stardew Engine
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Data Fields | |
| void * | userData |
| EventListenerFn | eventFn |
| struct GameFrameworkEventListener * | pNext |
| struct GameFrameworkEventListener * | pPrev |
| char | eventName [EVENT_MAX_NAME_LEN] |
| EventListenerFn GameFrameworkEventListener::eventFn |
| char GameFrameworkEventListener::eventName[EVENT_MAX_NAME_LEN] |
| struct GameFrameworkEventListener* GameFrameworkEventListener::pNext |
| struct GameFrameworkEventListener* GameFrameworkEventListener::pPrev |
| void* GameFrameworkEventListener::userData |