File WfBasicBow.c

FileList > game > src > items > WfBasicBow.c

Go to the source code of this file

  • #include "WfBasicBow.h"
  • #include "WfItem.h"
  • #include <stdlib.h>

Public Functions

Type Name
void WfBasicBowOnMakeCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer)
void WfBasicBowOnStopBeingCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer)
bool WfBasicBowOnUseItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer)
bool WfBasicBowTryEquip (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer, enum WfEquipSlot slot)

Public Functions Documentation

function WfBasicBowOnMakeCurrentItem

void WfBasicBowOnMakeCurrentItem (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer
) 

function WfBasicBowOnStopBeingCurrentItem

void WfBasicBowOnStopBeingCurrentItem (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer
) 

function WfBasicBowOnUseItem

bool WfBasicBowOnUseItem (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer
) 

function WfBasicBowTryEquip

bool WfBasicBowTryEquip (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer,
    enum WfEquipSlot slot
) 


The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/game/src/items/WfBasicBow.c