File WfBasicBow.c
FileList > game > src > items > WfBasicBow.c
Go to the source code of this file
#include "WfBasicBow.h"#include "WfItem.h"#include <stdlib.h>
Public Functions
| Type | Name |
|---|---|
| void | WfBasicBowOnMakeCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| void | WfBasicBowOnStopBeingCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| bool | WfBasicBowOnUseItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| bool | WfBasicBowTryEquip (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer, enum WfEquipSlot slot) |
Public Functions Documentation
function WfBasicBowOnMakeCurrentItem
void WfBasicBowOnMakeCurrentItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicBowOnStopBeingCurrentItem
void WfBasicBowOnStopBeingCurrentItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicBowOnUseItem
bool WfBasicBowOnUseItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicBowTryEquip
bool WfBasicBowTryEquip (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer,
enum WfEquipSlot slot
)
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/game/src/items/WfBasicBow.c