File WfBasicBow.h
FileList > game > include > WfBasicBow.h
Go to the source code of this file
#include <stdbool.h>#include "WfItem.h"#include "SharedLib.h"
Public Functions
| Type | Name |
|---|---|
| void STARDEW_API | WfBasicBowOnMakeCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| void STARDEW_API | WfBasicBowOnStopBeingCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| bool STARDEW_API | WfBasicBowOnUseItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| bool STARDEW_API | WfBasicBowTryEquip (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer, enum WfEquipSlot slot) |
Public Functions Documentation
function WfBasicBowOnMakeCurrentItem
void STARDEW_API WfBasicBowOnMakeCurrentItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicBowOnStopBeingCurrentItem
void STARDEW_API WfBasicBowOnStopBeingCurrentItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicBowOnUseItem
bool STARDEW_API WfBasicBowOnUseItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicBowTryEquip
bool STARDEW_API WfBasicBowTryEquip (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer,
enum WfEquipSlot slot
)
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/game/include/WfBasicBow.h