File WfBasicFishingRod.h
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#ifndef WFBASICFISHINGROD_H
#define WFBASICFISHINGROD_H
#include "WfItem.h"
#include "SharedLib.h"
struct Entity2D;
struct GameFrameworkLayer;
void STARDEW_API WfBasicFishingRodOnMakeCurrentItem(struct Entity2D* pPlayer, struct GameFrameworkLayer* pLayer);
void STARDEW_API WfBasicFishingRodOnStopBeingCurrentItem(struct Entity2D* pPlayer, struct GameFrameworkLayer* pLayer);
bool STARDEW_API WfBasicFishingRodOnUseItem(struct Entity2D* pPlayer, struct GameFrameworkLayer* pLayer);
bool STARDEW_API WfBasicFishingRodTryEquip(struct Entity2D* pPlayer, struct GameFrameworkLayer* pLayer, enum WfEquipSlot slot);
#endif