File WfBasicFishingRod.h

FileList > game > include > WfBasicFishingRod.h

Go to the source code of this file

  • #include "WfItem.h"
  • #include "SharedLib.h"

Public Functions

Type Name
void STARDEW_API WfBasicFishingRodOnMakeCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer)
void STARDEW_API WfBasicFishingRodOnStopBeingCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer)
bool STARDEW_API WfBasicFishingRodOnUseItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer)
bool STARDEW_API WfBasicFishingRodTryEquip (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer, enum WfEquipSlot slot)

Public Functions Documentation

function WfBasicFishingRodOnMakeCurrentItem

void STARDEW_API WfBasicFishingRodOnMakeCurrentItem (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer
) 

function WfBasicFishingRodOnStopBeingCurrentItem

void STARDEW_API WfBasicFishingRodOnStopBeingCurrentItem (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer
) 

function WfBasicFishingRodOnUseItem

bool STARDEW_API WfBasicFishingRodOnUseItem (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer
) 

function WfBasicFishingRodTryEquip

bool STARDEW_API WfBasicFishingRodTryEquip (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer,
    enum WfEquipSlot slot
) 


The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/game/include/WfBasicFishingRod.h