File WfBasicFishingRod.h
FileList > game > include > WfBasicFishingRod.h
Go to the source code of this file
#include "WfItem.h"#include "SharedLib.h"
Public Functions
| Type | Name |
|---|---|
| void STARDEW_API | WfBasicFishingRodOnMakeCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| void STARDEW_API | WfBasicFishingRodOnStopBeingCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| bool STARDEW_API | WfBasicFishingRodOnUseItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| bool STARDEW_API | WfBasicFishingRodTryEquip (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer, enum WfEquipSlot slot) |
Public Functions Documentation
function WfBasicFishingRodOnMakeCurrentItem
void STARDEW_API WfBasicFishingRodOnMakeCurrentItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicFishingRodOnStopBeingCurrentItem
void STARDEW_API WfBasicFishingRodOnStopBeingCurrentItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicFishingRodOnUseItem
bool STARDEW_API WfBasicFishingRodOnUseItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicFishingRodTryEquip
bool STARDEW_API WfBasicFishingRodTryEquip (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer,
enum WfEquipSlot slot
)
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/game/include/WfBasicFishingRod.h