File WfBasicHoe.h

FileList > game > include > WfBasicHoe.h

Go to the source code of this file

  • #include "DrawContext.h"
  • #include "InputContext.h"
  • #include "WfItem.h"
  • #include "SharedLib.h"

Public Functions

Type Name
void STARDEW_API WfBasicHoeOnGameLayerPop (struct WfItemDef * pDef, struct GameFrameworkLayer * pLayer, DrawContext * drawContext, InputContext * inputContext)
void STARDEW_API WfBasicHoeOnGameLayerPush (struct WfItemDef * pDef, struct GameFrameworkLayer * pLayer, DrawContext * drawContext, InputContext * inputContext)
void STARDEW_API WfBasicHoeOnMakeCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer)
void STARDEW_API WfBasicHoeOnStopBeingCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer)
bool STARDEW_API WfBasicHoeOnUseItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer)
bool STARDEW_API WfBasicHoeTryEquip (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer, enum WfEquipSlot slot)

Public Functions Documentation

function WfBasicHoeOnGameLayerPop

void STARDEW_API WfBasicHoeOnGameLayerPop (
    struct WfItemDef * pDef,
    struct GameFrameworkLayer * pLayer,
    DrawContext * drawContext,
    InputContext * inputContext
) 

function WfBasicHoeOnGameLayerPush

void STARDEW_API WfBasicHoeOnGameLayerPush (
    struct WfItemDef * pDef,
    struct GameFrameworkLayer * pLayer,
    DrawContext * drawContext,
    InputContext * inputContext
) 

function WfBasicHoeOnMakeCurrentItem

void STARDEW_API WfBasicHoeOnMakeCurrentItem (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer
) 

function WfBasicHoeOnStopBeingCurrentItem

void STARDEW_API WfBasicHoeOnStopBeingCurrentItem (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer
) 

function WfBasicHoeOnUseItem

bool STARDEW_API WfBasicHoeOnUseItem (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer
) 

function WfBasicHoeTryEquip

bool STARDEW_API WfBasicHoeTryEquip (
    struct Entity2D * pPlayer,
    struct GameFrameworkLayer * pLayer,
    enum WfEquipSlot slot
) 


The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/game/include/WfBasicHoe.h