File WfBasicPickaxe.c
FileList > game > src > items > WfBasicPickaxe.c
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#include "WfBasicPickaxe.h"#include "WfItem.h"#include "WfPlayer.h"#include "Entities.h"#include <stdlib.h>#include "EngineUtils.h"#include "Audio.h"#include "WfItemHelpers.h"#include "Maths.h"
Public Static Attributes
| Type | Name |
|---|---|
| struct WfItemDef | gDef = /* multi line expression */ |
| float | gPickaxeDamage = 0.0f |
| float | gPickaxeFanLength = 0.0f |
| float | gPickaxeFanWidth = 0.0f |
| struct ZZFXSound | gSwingSound = {1.0,0.05,32.268,0.008,0.046,0.208,0,1.0,2.662,2.312,0.0,0.0,0.178,1.778,0.0,0.106,0.0,0.431,0.174,0.076,0.0} |
Public Functions
| Type | Name |
|---|---|
| void | WfBasicPickAxeOnGameLayerPush (struct WfItemDef * pDef, struct GameFrameworkLayer * pLayer, DrawContext * drawContext, InputContext * inputContext) |
| void | WfBasicPickaxeOnMakeCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| void | WfBasicPickaxeOnStopBeingCurrentItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| bool | WfBasicPickaxeOnUseItem (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer) |
| bool | WfBasicPickaxeTryEquip (struct Entity2D * pPlayer, struct GameFrameworkLayer * pLayer, enum WfEquipSlot slot) |
Public Static Attributes Documentation
variable gDef
struct WfItemDef gDef;
variable gPickaxeDamage
float gPickaxeDamage;
variable gPickaxeFanLength
float gPickaxeFanLength;
variable gPickaxeFanWidth
float gPickaxeFanWidth;
variable gSwingSound
struct ZZFXSound gSwingSound;
Public Functions Documentation
function WfBasicPickAxeOnGameLayerPush
void WfBasicPickAxeOnGameLayerPush (
struct WfItemDef * pDef,
struct GameFrameworkLayer * pLayer,
DrawContext * drawContext,
InputContext * inputContext
)
function WfBasicPickaxeOnMakeCurrentItem
void WfBasicPickaxeOnMakeCurrentItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicPickaxeOnStopBeingCurrentItem
void WfBasicPickaxeOnStopBeingCurrentItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicPickaxeOnUseItem
bool WfBasicPickaxeOnUseItem (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer
)
function WfBasicPickaxeTryEquip
bool WfBasicPickaxeTryEquip (
struct Entity2D * pPlayer,
struct GameFrameworkLayer * pLayer,
enum WfEquipSlot slot
)
The documentation for this class was generated from the following file /home/runner/work/2DFarmingRPG/2DFarmingRPG/Stardew/game/src/items/WfBasicPickaxe.c